Xuan Bac Tran

Unity Game Developer · Shipped Mobile & VR Games
Ho Chi Minh City, Vietnam · Open to remote/onsite
Production-minded Unity developer — ship fast, polish hard, keep it stable.

I’m a Unity Game Developer with 6+ years of hands-on experience building and shipping casual/puzzle games and VR experiences. I focus on clean gameplay systems, polished UI/UX, and performance stability so teams can iterate quickly and ship with confidence.

  • Unity (C#) · DOTween · Addressables/AssetBundle · ScriptableObjects
  • Performance tuning (Jobs/Burst when needed), pooling, frame-time stability
  • Ads + analytics integrations (AdMob/Unity Ads/IronSource, Firebase)
  • Team delivery: Git workflows, Jira, mentoring/leading small squads
Email
txbac196@gmail.com
Phone
(+84) 098 326 9050
Location
HCMC, Vietnam
Focus
Casual · Puzzle · VR · Production
Unity C#DOTweenAddressablesJobs/Burst UI/UX + AnimationAds + AnalyticsMentor/Lead

Projects (new → old)

Sorted from newest to oldest. Images are BIG and clickable (zoom).

Cooking Blast 3D: Hexa Match

Puzzle / Match Project Lead Aug–Sep 2025
Unity · C# UI/UX polish Release builds

A relaxing cooking-themed hex puzzle built around smooth drag controls, clean feedback, and satisfying clears. I owned gameplay implementation, UI flow, and production readiness for store releases.

Cooking Blast screenshot 1
Cooking Blast screenshot 2

Hole Collect

Casual Project Lead Jun–Aug 2025
Unity · C# Optimization Asset pipeline

A black-hole collecting experience focused on smooth controls, satisfying feedback, and stable performance. I led core gameplay, tuning, and release readiness.

Hole Collect screenshot 1
Hole Collect screenshot 2

Piggy Sort Master

Puzzle Puzzle Studio 2025
Unity · C# Interaction polish UX clarity

A fast sorting puzzle designed for short sessions: crisp UI feedback, satisfying clears, and smooth touch interactions.

Piggy Sort screenshots (local)

ColorNest: Puzzle Quest

Color/Hex Puzzle Puzzle Studio 2025
Unity · C# Combo satisfaction Performance

A color-based puzzle experience built around smooth flow and combo satisfaction, tuned for mobile session play.

ColorNest screenshots (local)

Royal Block Picture Jam

Puzzle Project Lead 2025
Unity · C# Scalable level systems UI/UX polish

A puzzle title where clarity and “feel” drive retention: responsive interactions, clean feedback, and production-ready systems for fast content delivery.

Royal Block screenshot 1
Royal Block screenshot 2

Grill Sizzle Fever: BBQ Sort & Match (Freelance)

Sort / Match Puzzle Freelance 2024–2025
Unity · C# Gameplay + UX polish Mobile sessions

A sorting/match puzzle built for quick, satisfying clears and readable board states. I supported gameplay implementation and interaction polish to keep the loop smooth and addictive.

BBQ Sort screenshot 1
BBQ Sort screenshot 2

Water Sort Puzzle (Freelance)

Puzzle Freelance 2024
Unity · C# Level scale Interaction clarity

A relaxing puzzle loop with minimal UI and a huge level runway. I supported gameplay logic, UI flow, and interaction polish for clean, readable moves.

Water Sort screenshot 1
Water Sort screenshot 2

Axie Tiny Drift (Sky Mavis)

Gameplay systems Addressables 2024
Mentored 2 juniors Production stability

Drift-focused gameplay where responsiveness and feedback are key. I contributed to gameplay systems and stability-oriented components for reliable iteration.

Axie Culinary War (Sky Mavis)

Gameplay + UI flow Addressables 2023
Iteration speed Stability

A fast satisfying loop built for content iteration. I supported gameplay systems, UI flow, and stability-focused modules.

8 Ball Clash: Pool Billiards (Cosina Games)

UI / Animation / Effects Google Play Older title 10M+ downloads
Unity · DOTween Live update support

Competitive billiards experience focused on “feel”: readable aim feedback, snappy UI, and satisfying VFX. I contributed to UI implementation, animations, and visual feedback for production updates.

8 Ball Clash screenshot 1
8 Ball Clash screenshot 2

Cooking Life: Kitchen Diary (Cosina / Art Ocean)

Time-management Cooking Google Play Older title
Unity · DOTween Gameplay + UI

Fast-paced cooking loop where pacing and clarity matter: upgrades, shop flow, and one-hand-friendly UI. I contributed to gameplay logic, UI systems, animations, and effects.

Cooking Life screenshot 1
Cooking Life screenshot 2

Work Experience

High-level summary (production impact, iteration speed, stability).

Puzzle Studio — Senior Game Developer / Project Lead

Apr 2025 – Present Puzzle/Casual Production

Led puzzle/casual projects with a production-first approach: scalable systems for content drops, clean UX, performance tuning when needed, and reliable release builds.

Freelance — Kong Studio

Dec 2024 – Apr 2025 VR · RTS · Multiplayer

Delivered milestone-based features across different genres and pipelines: gameplay modules, UI flows, optimization, and stable device-ready builds.

Sky Mavis — Game Developer

Mar 2023 – Nov 2024 Axie ecosystem · SDK VR (Meta Quest)

Core contributor to games and builder tooling. Worked on gameplay systems, asset/build pipelines, and stability features. Mentored 2 junior developers in a production project.

Cosina Games — Co-founder / Game Developer

Jul 2018 – Jul 2022 Team leadership (6) UI/UX · Animation

Full-cycle game development: gameplay logic, UI/UX implementation, animations/VFX, and production support. Coordinated a small team to ship and maintain multiple titles.

Skills Snapshot

Strongest in production Unity: fast iteration, maintainable architecture, and shipping quality.

Unity / C#

Gameplay systemsUI flowTools for iteration

DOTween, Addressables/AssetBundles, ScriptableObjects, async patterns, pooling, clean architecture basics.

Performance / Production

Jobs/Burst (when needed)Frame-time stabilityRelease builds

Profiling mindset, stable memory usage, scalable content pipelines, CI/CD build workflows, store-ready delivery.

Monetization & Analytics

AdMobUnity AdsIronSourceFirebase Analytics

SDK integration, event tracking, and production troubleshooting to keep monetization stable across builds.

Contact

Open to Unity roles (casual/puzzle/VR). Strong fit for fast shipping + stable production.

Let’s build something players love.

Email: txbac196@gmail.com · Phone: (+84) 098 326 9050 · LinkedIn: tran-bac-32a005185