Cooking Blast 3D: Hexa Match
A relaxing cooking-themed hex puzzle built around smooth drag controls, clean feedback, and satisfying clears. I owned gameplay implementation, UI flow, and production readiness for store releases.
I’m a Unity Game Developer with 6+ years of hands-on experience building and shipping casual/puzzle games and VR experiences. I focus on clean gameplay systems, polished UI/UX, and performance stability so teams can iterate quickly and ship with confidence.
Sorted from newest to oldest. Images are BIG and clickable (zoom).
A relaxing cooking-themed hex puzzle built around smooth drag controls, clean feedback, and satisfying clears. I owned gameplay implementation, UI flow, and production readiness for store releases.
A black-hole collecting experience focused on smooth controls, satisfying feedback, and stable performance. I led core gameplay, tuning, and release readiness.
A fast sorting puzzle designed for short sessions: crisp UI feedback, satisfying clears, and smooth touch interactions.

A color-based puzzle experience built around smooth flow and combo satisfaction, tuned for mobile session play.

A puzzle title where clarity and “feel” drive retention: responsive interactions, clean feedback, and production-ready systems for fast content delivery.
A sorting/match puzzle built for quick, satisfying clears and readable board states. I supported gameplay implementation and interaction polish to keep the loop smooth and addictive.
A relaxing puzzle loop with minimal UI and a huge level runway. I supported gameplay logic, UI flow, and interaction polish for clean, readable moves.
Drift-focused gameplay where responsiveness and feedback are key. I contributed to gameplay systems and stability-oriented components for reliable iteration.
A fast satisfying loop built for content iteration. I supported gameplay systems, UI flow, and stability-focused modules.
Competitive billiards experience focused on “feel”: readable aim feedback, snappy UI, and satisfying VFX. I contributed to UI implementation, animations, and visual feedback for production updates.
Fast-paced cooking loop where pacing and clarity matter: upgrades, shop flow, and one-hand-friendly UI. I contributed to gameplay logic, UI systems, animations, and effects.
High-level summary (production impact, iteration speed, stability).
Led puzzle/casual projects with a production-first approach: scalable systems for content drops, clean UX, performance tuning when needed, and reliable release builds.
Delivered milestone-based features across different genres and pipelines: gameplay modules, UI flows, optimization, and stable device-ready builds.
Core contributor to games and builder tooling. Worked on gameplay systems, asset/build pipelines, and stability features. Mentored 2 junior developers in a production project.
Full-cycle game development: gameplay logic, UI/UX implementation, animations/VFX, and production support. Coordinated a small team to ship and maintain multiple titles.
Strongest in production Unity: fast iteration, maintainable architecture, and shipping quality.
DOTween, Addressables/AssetBundles, ScriptableObjects, async patterns, pooling, clean architecture basics.
Profiling mindset, stable memory usage, scalable content pipelines, CI/CD build workflows, store-ready delivery.
SDK integration, event tracking, and production troubleshooting to keep monetization stable across builds.
Open to Unity roles (casual/puzzle/VR). Strong fit for fast shipping + stable production.
Email: txbac196@gmail.com · Phone: (+84) 098 326 9050 · LinkedIn: tran-bac-32a005185